The Project of Information System for Students Knowledge Evaluation

Анотація

The paper provides an analysis of using the bimatrix game algorithm in designing an information system for students’ knowledge evaluation. The information system function tools are based on the theory of matrix games resting upon analysis of the result of a conflict of two players – a teacher and a student whose interests were opposite to some extent. Comparison of the obtained results of solving matrix games with results of solving a bimatrix game confirms the possibility of justifying not only quantitative results on the players’ average wins but also their qualitative behavior.

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Text

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1613-0073

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Bimatrix game algorithm, information system, students, knowledge evaluation

Бібліографічний опис

Volodymyr Pasichnyk, Nataliia Kunanets, Sergey Bushuyev: The 4th International Workshop IT Project Management (ITPM 2023). Kyiv, Ukraine, May 19, 2023, CEUR Workshop Proceedings (CEUR-WS.org), online. This volume represents the proceedings of the 4th International Workshop IT Project Management (ITPM 2023), held in Kyiv, Ukraine, in August, 2023. It comprises 19 contributed papers that were carefully peer-reviewed and selected out of 34 submissions. Copyright © 2023 for the individual papers by the papers' authors. Copyright © 2023 for the volume as a collection by its editors. This volume and its papers are published under the Creative Commons License Attribution 4.0 International (CC BY 4.0).

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